Fireball Island

One of my fondest childhood memories is of the countless hours that my brother and I spent playing Fireball Island.  In the late 80’s, Milton Bradley had released a revolutionary (to me at least) board game.  No longer was there a flat two-dimensional board on which to play, but here was a three-dimensional island board, with rivers, bridges and caves.  At the centre of the island was the primitive idol Vul-Kar.  The objective of the game was to reach the idol at the top of the mountain, steal the jewel and escape the island. Continue reading “Fireball Island”